XNA Video Game Project

January 6, 2011 3:15 am

I have officially begun the production of a platformer/adventure game tentatively titled “Thomas.” I’m very excited about this project as I’ve been prepping for it for about 2 months now. This is a two man venture that I think will turn out very well. I’ve been in charge of all the artwork and conceptual development of the game and my friend is learning and programming using C#.Net with XNA 4.0 framework. We’ve created a map editor and level designs are currently underway.

The main goal of this project for both of us is to create a fluid and fun game mechanic that works in perfect harmony with the animation. We both feel that this is one of the most important relationships in a video game that is key to making a successful and entertaining experience. As far as comparisons are concerned it will definitely feel familiar to gamers familiar with Super Mario, Mega Man, DKC, etc. with an added optional emphasis on puzzle solving using a build/repair mechanic that we are developing. We’re both kind of protective of the project as a whole, though it is completely unknown to the world, so I’m not going to provide too many details on that. When we’re closer to releasing it, I can post some of my development notes and ideas.

For the time being, please enjoy a run-cycle test for the main character I threw together. It’s still being tweaked quite a bit, but I’d love to read some comments and criticisms. I’m very new to making sprites and this project is actually the first time I’ve ever worked with them, so any advice/foresights would be much appreciated.

run cycle

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